Hasbro, Inc. is one of the leading toy and entertainment companies in the world, with brands such as Transformers, Monopoly, Nerf, My Little Pony, and Magic: The Gathering. The company has a global presence, with operations in over 40 countries and sales in more than 100 markets. But how much does the CEO of Hasbro earn, and how does it compare to other executives and employees in the company? In this article, we will explore the salary, benefits, and requirements of the Hasbro CEO, as well as the top salaries at Hasbro and some frequently asked questions.
Who is the CEO of Hasbro?
The current CEO of Hasbro is Christian P. Cocks, who was appointed in February 2022, succeeding Brian Goldner, who retired after 13 years as the chief executive. Cocks joined Hasbro in 2007 as the president of Wizards of the Coast, the subsidiary that produces Magic: The Gathering and Dungeons & Dragons. He was promoted to president and chief operating officer of Wizards of the Coast and Digital Gaming in 2019, overseeing the growth and innovation of Hasbro’s gaming portfolio. Cocks has a bachelor’s degree in computer science from the University of California, Berkeley, and a master’s degree in business administration from the University of Washington.
How Much Does the CEO of Hasbro Earn?
According to the proxy statement filed by Hasbro to the SEC, Cocks earned a total compensation of $9.44 million in 2020, his first year as the CEO. This amount is comprised of 13.3% salary ($1.26 million), 86.7% bonuses ($8.18 million), including company stock and options, and 0.01% other compensation ($6,166), such as life insurance and 401(k) contributions Cocks directly owns 0.082% of the company’s shares, worth $5.54 million as of December 2020.
Cocks’ compensation is higher than the average Hasbro executive compensation of $2.19 million, but lower than the highest paid executive, Darren Throop, the former CEO of eOne, who earned $10.8 million in 20202. Cocks’ compensation is also lower than the median CEO compensation of $12.3 million among the companies in the S&P 500 index in 2019.
What are the Benefits and Requirements of the Hasbro CEO?
As the CEO of Hasbro, Cocks enjoys various benefits, such as health insurance, dental insurance, vision insurance, disability insurance, life insurance, employee assistance program, flexible spending account, health savings account, and wellness program. He also has access to a 401(k) plan, with a company match of 100% up to 4% of the employee’s salary, and a discretionary contribution of up to 6% of the employee’s salary. Additionally, he is eligible for a performance-based annual bonus, a long-term incentive plan, and stock options and awards.
The requirements of the Hasbro CEO are not explicitly stated, but they can be inferred from the qualifications and responsibilities of the role. The Hasbro CEO must have a strong background in the toy and entertainment industry, with a proven track record of leading and growing a global business. The Hasbro CEO must also have a strategic vision, a creative mindset, a customer focus, a collaborative spirit, and a passion for the company’s brands and values. The Hasbro CEO is responsible for setting the overall direction and strategy of the company, overseeing the operations and performance of the business units, managing the relationships with the board of directors, shareholders, customers, partners, and regulators, and ensuring the company’s compliance with the laws and ethical standards.
What are the Top Salaries at Hasbro?
The top salaries at Hasbro are not publicly disclosed, but they can be estimated from the executive compensation data reported by the company. According to the proxy statement filed by Hasbro to the SEC in 2021, the top five executives, excluding the CEO, earned a total compensation of $25.32 million in 2020, with an average of $5.06 million per executive. The breakdown of the top five executives’ compensation is as follows:
- Darren Throop, former CEO of eOne: $10.8 million
- Cynthia Williams, president and chief operating officer of Wizards of the Coast and Digital Gaming: $6.55 million
- Eric Nyman, former president and chief operating officer of Hasbro: $6.36 million
- Deborah Thomas, executive vice president and chief financial officer of Hasbro: $6.05 million
- Richard S. Stoddart, chair of the board and former interim CEO of Hasbro: $0.27 million
The top salaries at Hasbro are higher than the average Hasbro employee salary of $78,000, as reported by online, based on 1,084 salaries submitted anonymously by Hasbro employees. The highest paid Hasbro employees are the senior directors, who earn an average of $197,000 per year, followed by the directors, who earn an average of $163,000 per year.
Conclusion
Hasbro is a leading toy and entertainment company, with a global presence and a diverse portfolio of brands. The CEO of Hasbro is Christian P. Cocks, who earned $9.44 million in 2020, his first year as the chief executive. The CEO of Hasbro enjoys various benefits, such as health insurance, 401(k) plan, and stock options, but also faces various requirements, such as having a strong background in the industry, a strategic vision, and a customer focus. The top salaries at Hasbro are higher than the average Hasbro employee salary, but lower than the median CEO compensation among the S&P 500 companies.
Most Asked Questions and Answers
- Q: How long has Christian P. Cocks been the CEO of Hasbro?
- A: Cocks has been the CEO of Hasbro since February 2022, succeeding Brian Goldner, who retired after 13 years as the chief executive.
- Q: How much does the CEO of Hasbro earn per hour?
- A: Assuming a 40-hour workweek and 52 weeks per year, the CEO of Hasbro earns about $4,538 per hour, based on his total compensation of $9.44 million in 2020.
- Q: How does the CEO of Hasbro compare to other CEOs in the toy and entertainment industry?
- A: The CEO of Hasbro earns less than the CEOs of some of the competitors in the toy and entertainment industry, such as Mattel, Disney, and Netflix. According to the proxy statements filed by these companies to the SEC in 2021, the CEOs of Mattel, Disney, and Netflix earned $18.4 million, $21 million, and $43.2 million, respectively, in 2020 .
- Q: What are the main challenges and opportunities for the CEO of Hasbro?
- A: The main challenges for the CEO of Hasbro are to navigate the impact of the COVID-19 pandemic, which disrupted the supply chain, retail operations, and consumer demand, to compete with the changing preferences and behaviors of the customers, especially the younger generations, who are more inclined to digital and online entertainment, and to adapt to the environmental, social, and governance (ESG) expectations of the stakeholders, who are more conscious of the sustainability and social responsibility of the company. The main opportunities for the CEO of Hasbro are to leverage the strength and diversity of the company’s brands, which span across toys, games, film, television, music, and digital media, to expand the global reach and presence of the company, especially in the emerging markets, such as China, India, and Latin America, and to innovate and invest in new technologies and platforms, such as e-commerce, streaming, mobile, and esports, that can enhance the customer experience and engagement.
- Q: What are the core values and mission of Hasbro?
- A: The core values of Hasbro are creativity, passion, integrity, and community. The mission of Hasbro is to create the world’s best play and entertainment experiences.
- Q: How many employees does Hasbro have and where are they located?
- A: Hasbro has about 6,000 employees, as of December 2020, and they are located in over 40 countries, with the headquarters in Pawtucket, Rhode Island, USA. The company has major offices in Los Angeles, London, Toronto, Hong Kong, Shanghai, and Mumbai.
- Q: How profitable is Hasbro and how does it generate revenue?
- A: Hasbro is a profitable company, with a net income of $222.5 million in 2020, despite a 8% decline in revenue due to the COVID-19 pandemic. The company generates revenue from three segments: consumer products, which includes toys and games, such as Nerf, Monopoly, and Transformers, entertainment,